Adaptive Structure Analysis- Paneling

In this post I am continuing the analysis of a previously designed algorithmic form.  It was initially designed in March of this year and I have been tinkering with optimization of the massing for the past few weeks.  There are two previous posts on my blog that explain the process and goals of the massing optimization.  There were few results from the massing optimization since my overall form is fairly simple, but the results were fairly important and can be quickly summarized.

  1. Because of the context, the bottom 3 floors must be at least 6 meters floor to floor to achieve a high level of daylight autonomy.
  2. The upper, unobstructed floors require at least 3.3 meters of floor to floor height to achieve a high level of daylight autonomy.
  3. A rotation of 8 degrees from normal is optimal for the general rotation of my hexagon tower form.

From these results I moved along to creating a paneling system for the building.  Although I had previously created the building as a parametric script I found that little of the original script met my current needs and the data often didn’t align.  Due to these issues the paneling script needed to be rewritten, which took a fair amount of time to get right.


In this new phase I will be using Daylight Glare Probability as the measure of my design success.  Since I optimized for high daylight autonomy in the first phase, in this phase I will be attempting to create an even lighting condition throughout the structure by reducing glare.  The component that analyzes glare using Radiance and Evalglare within Grasshopper and the Honeybee environment.  This software uses renderings from within the space to examine contrast levels in each rendering and evaluate glare based on the amount of contrast difference in the rendering.

Further explanation of this process can be seen at this link:

To control glare I will be using a series of variable panels on each level that shade the openings in the structure.  Below is a brief overview that shows the work I have done to this point, as well as links to relevant files.


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